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Perfect Endeavor
Posting Access:
Select Members , Moderated
Planning for Perfect Endeavor began Winter of 2003.

This log was started Wednesday, December 15th, 2004, nearly a year later.

If you would like to take part in the development of Perfect Endeavor MUD/MUCK, please join.

--==[ We are in need of: ]==--

Writers -- Anyone skilled in writing storyline, helpfiles, area descriptions, misc other.

Coders -- Anyone remotely familiar with C, C++ or Java, as well as coding using various codebases such as ROT.

Builders -- Anyone with experience building using OLC on the MUD end or MPI on the MUCK end.

Questors -- Anyone experienced in running/helping with/participating in quests, be they imm-run, or autoquests.

Immortals -- Anyone with experience as an IMM, whether it be Quest IMMing, Building, Coding, Enforcing, General Player Relations or just helping out.

PK-ers -- Anyone with experience playerkilling.

People with ideas! -- Anyone with ideas about how to make the game fun, exciting and keep it dynamic.

Testers -- Any 'experienced' MUD/MUCKer willing to help us gauge usefulness of ideas and eventually help with testing the game.

If you fit the bill for any one or more of these, please join.

aedit, alignment, arena, builder port, builders, building, c, c++, clans, classes, coders, coding, customization, damroll, enforcers, equipment, global social, hack and slash, hack'n'slash, hero, hitpoints, hitroll, holylight, hro, immortals, immquest prizes, immquests, leveling, mana, medit, move, mucks, mudconnector, muds, multi user character kingdoms, multi user dungeons, multiclass, multiclassing, oedit, pk, playerkilling, quest equipment, quest imms, quest prizes, questing, races, redit, remort, reroll, roleplay, rot, rp, rpgs, score, servers, skills, socials, sockets, spells, stances, stancing, storyline, telnet, text-based rpgs, tiers, tournament, wizhelp, wiznet, writers